Tokenized Lore

lore1

scope

strategy
metaverse
character creation
book design

my role

lead designer
illustrator
narrative developer

Tokenized Lore represents an innovative and community-focused approach designed to revolutionize the way creative content is developed and recognized in the Alien Worlds universe.

This new framework is tailored specifically to decentralize the development and canonization of lore, giving the community the power to create and govern the evolution of the official Alien Worlds IP.

Creators in the Alien Worlds community will be able to craft and propose their own story-driven content which, once submitted, is open to the scrutiny and approval of the wider community. The mechanism for this approval process is particularly innovative: community members use Trilium, a digital asset integral to the Alien Worlds ecosystem, as the basis for their voting power. This democratic process ensures that all voices within the community are heard and that the content which resonates most with the community gets recognized.

history

Creating the Concept

Utilizing a series of written summaries created with the invaluable assistance of Kevin J. Anderson, the lore team went on to break each race down into a series of important visual and story-telling elements, including their general look, culture, architecture and technology, as well as other facets specific to individual races. Using a series of agree-upon descriptors, members of the team then employed generative AI to help produce thematically cohesive imagery for each race. We did not strive for perfect homogeneity of style, instead looking to incorporate multiple styles and expressions of the lore to appeal to a wider creator base. AI was therefore a perfect fit for generating these multiple directions - and consequently you will see variations even within individual races, which is by design. These images, alongside tailored versions of the race summaries, go together to form a comprehensive written and visual depiction, providing a robust base that creators can then use to craft a wide variety of cohesive story-driven content.

races

Creators in the Alien Worlds community will be able to craft and propose their own story-driven content which, once submitted, is open to the scrutiny and approval of the wider community. The mechanism for this approval process is particularly innovative: community members use Trilium, a digital asset integral to the Alien Worlds ecosystem, as the basis for their voting power. This democratic process ensures that all voices within the community are heard and that the content which resonates most with the community gets recognized.

beginning

The Altans, a superior ancient race, were the first to discover Trilium and develop basic Triactor technology to control it. Their planet used to be a primary source, but they have since exhausted its supply. As a result, they searched among the stars and made contact with the first races on other planets where they believed Trilium could be mined.

The Altans, a superior ancient race, were the first to discover Trilium and develop basic Triactor technology to control it. Their planet used to be a primary source, but they have since exhausted its supply. As a result, they searched among the stars and made contact with the first races on other planets where they believed Trilium could be mined.

initial stage

The Altans, a superior ancient race, were the first to discover Trilium and develop basic Triactor technology to control it. Their planet used to be a primary source, but they have since exhausted its supply. As a result, they searched among the stars and made contact with the first races on other planets where they believed Trilium could be mined.

intermediate stage

The Altans, a superior ancient race, were the first to discover Trilium and develop basic Triactor technology to control it. Their planet used to be a primary source, but they have since exhausted its supply. As a result, they searched among the stars and made contact with the first races on other planets where they believed Trilium could be mined.

final stage

The Altans, a superior ancient race, were the first to discover Trilium and develop basic Triactor technology to control it. Their planet used to be a primary source, but they have since exhausted its supply. As a result, they searched among the stars and made contact with the first races on other planets where they believed Trilium could be mined.

culture & civilization

Triactor-derived head paraphernalia are incredibly popular amongst Altans - with a wide variety of designs ranging from commonplace to unique and unusual - and are believed to enhance one or more of their basic senses.
Various other facets of Altan fashion are an homage to their reserved culture and penchant for maintaining an appreciable area of personal space, including such dress items as long-sleeved gloves or gauntlets with large protrusions - particularly near the elbow - that emphasize the notion that they are not to be approached too closely.
Thematically, the Altan color palette is a combination of neutral and metallic tones symbolizing their advanced technological status and their intellectual purity.

culture & civilization

The Elgem are a small-statured, innocuous-looking race with naturally high agility, and the ability to move swiftly in almost complete silence. They are one of the oldest Federation races boasting technology on par with the Khaured and only surpassed by the Altans, yet their presence is muted. They do not crave wealth, power or fame but instead prefer to fade into the background, content with having a seat at the Federation table but uninterested in the intricate dance of interstellar politics.

initial stage

Elgem culture is one of duality, with them presenting two distinct versions of themselves based on the nature of the situation. When among their own people they tend to be relaxed, happy and possessing an infectiously playful air, yet in the presence of strangers or far from their homes they are quiet and reserved, blending into the background, their short stature aiding their ability to remain unnoticed by most. Their clothing is selected to match their situation, with muted colors and hooded cloaks chosen when abroad, whilst at home their vestments border on garish, with prodigious use of vibrant colors.

intermediate stage

Elgem culture is one of duality, with them presenting two distinct versions of themselves based on the nature of the situation. When among their own people they tend to be relaxed, happy and possessing an infectiously playful air, yet in the presence of strangers or far from their homes they are quiet and reserved, blending into the background, their short stature aiding their ability to remain unnoticed by most. Their clothing is selected to match their situation, with muted colors and hooded cloaks chosen when abroad, whilst at home their vestments border on garish, with prodigious use of vibrant colors.

final stage

Elgem technology matches the duality of their culture, and is vibrantly coloured when they are traveling openly in safe zones, or on diplomatic missions, etc, but capable of near-perfect camouflage in scenarios where they need to move with stealth.Their ship shapes are inspired by nature, and also covered in a bio-organic skin that uses chromatophores to dynamically change the ship’s colouration, with different color schemes also altering or masking various other signatures that are picked up by scanning technology. This is not true invisibility but camouflage like that of a cephalopod or a chameleon.

PDF BOOK

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Lore

project
summary

  • a new product for the game was developed completely from scratch
  • a design system and UIkit have been developed based on chakra
  • several dozen screens have been developed as well as iconography
  • created several characters AND also developed and successfully implemented a marketing campaign
  • the game community responded to this with enthusiasm and joy, left excellent reviews and the number of new players was also increased several times