alienworlds.io

V3.0

scope

strategy
web design
user experience
research
react
motion graphics

my role

lead designer
senior UX designer
web designer
digital designer

The task was ambitious - to create powerful website for th the Alien Worlds metaverse game that allows players to earn by playing.

Our large friendly team enthusiastically began redesigning the site of the previous version. I’ll say in advance that we completed it 100%. Everything worked well tried their best I acted as the main designer in the marketing and design team.

first steps

At one stage there was a need to rework and develop a new iconography. After discussions, I developed a whole language (of visual images) in the form of icons. Planet icons have the form of a filled circle in a flat form, they are also used as icons marked with the corresponding color. ( Please watch The planets section bellow). I also use the same content We created a coat of arms system. Please note that they only use strokes.

work in progress

At one stage there was a need to rework and develop a new iconography. After discussions, I developed a whole language (of visual images) in the form of icons. Planet icons have the form of a filled circle in a flat form, they are also used as icons marked with the corresponding color. ( Please watch The planets section bellow). I also use the same content We created a coat of arms system. Please note that they only use strokes.

Candidate

At one stage there was a need to rework and develop a new iconography. After discussions, I developed a whole language (of visual images) in the form of icons. Planet icons have the form of a filled circle in a flat form, they are also used as icons marked with the corresponding color. ( Please watch The planets section bellow). I also use the same content We created a coat of arms system. Please note that they only use strokes.

modules & components

At one stage there was a need to rework and develop a new iconography. After discussions, I developed a whole language (of visual images) in the form of icons. Planet icons have the form of a filled circle in a flat form, they are also used as icons marked with the corresponding color. ( Please watch The planets section bellow). I also use the same content We created a coat of arms system. Please note that they only use strokes.

the final cut

At one stage there was a need to rework and develop a new iconography. After discussions, I developed a whole language (of visual images) in the form of icons. Planet icons have the form of a filled circle in a flat form, they are also used as icons marked with the corresponding color. ( Please watch The planets section bellow). I also use the same content We created a coat of arms system. Please note that they only use strokes.

updating
the site

We decided to make a non-trivial marketing campaign and chose my style of vintage fifties-style posters as a basis. This style has unsurpassed charm and looks very interesting and unusual.

Sitemap

High fidelity prototype

3d and animation

At one stage there was a need to rework and develop a new iconography. After discussions, I developed a whole language (of visual images) in the form of icons. Planet icons have the form of a filled circle in a flat form, they are also used as icons marked with the corresponding color. ( Please watch The planets section bellow). I also use the same content We created a coat of arms system. Please note that they only use strokes.

project
summary

  • a new product for the game was developed completely from scratch
  • a design system and UIkit have been developed based on chakra
  • several dozen screens have been developed as well as iconography
  • created several characters AND also developed and successfully implemented a marketing campaign
  • the game community responded to this with enthusiasm and joy, left excellent reviews and the number of new players was also increased several times